- 16.07.2026 - 07:41
A few takeaways:
🔹 At the core sits a unique tension: experience vs. exploitation. Immersive platforms are what make deeply embodied experiences possible but the very same design that unlocks that experience can treat behavioral and biometric data-harvesting as an inevitable cost of the experience's potential.
🔹 This is not "digital platforms, but in VR." On classic digital platforms, exploitation shows up in familiar places, ranking algorithms, transaction pricing. On immersive platforms it becomes embodied: it moves into your gaze, your movement, your physiological signals.
🔹 Well-being isn't produced by a single feature. As the WHO reminds us, mental well-being "enables people to realize their abilities, work well, and contribute to their community." Whether an immersive experience actually delivers on that depends on alignment across layers, device, interface, experience design, and context of use.
And the question Fabian left us with sticks: are we designing immersive technology as a ground for human freedom, sociality, creativity, and self-governance or are we headed in an altogether different direction?
