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Digital Health

Wohlstandskrankheiten stellen eine der Grand Challenges des 21. Jahrhunderts dar: 54% aller vorzeitigen Todesfälle werden von Krankheiten verursacht, die sich auf einen ungesunden Lebensstil zurückführen lassen. Die Folgen dieser Wohlstandskrankheiten belasten nicht nur die individuelle Gesundheit, sondern auch das Gesundheitssystem. Unsere Forschung zu Digital Health befasst sich mit dem Einsatz digitaler Technologien im Bereich der Gesundheitsförderung und Prävention. Wir untersuchen auf welche Weise solche Technologien, z.B. Wearables oder Sport Apps eingesetzt und genutzt werden und welche Ergebnisse damit erzielt werden können. Weiter befassen wir uns mit der verbesserten Gestaltung der Technologien und unterstützen Organisationen im Gesundheitssektor bei Projekten in diesem Bereich.


Ansprechsperson

Annamina Rieder



Digital Nudging

Digitale Nudges stellen Elemente von User Interfaces dar, die Nutzerverhalten sanft in eine bestimmte Richtung lenken sollen. In unserer Forschung untersuchen wir, wie sich die Gestaltung von User Interfaces auf das Entscheidungs- und Nutzungsverhalten von Nutzer*innen auswirkt. Dabei greifen wir auf Erkenntnisse der Psychologie und Verhaltensökonomie zurück. Im Rahmen von angewandten Forschungsprojekten unterstützen wir Unternehmen bei der Entwicklung und Evaluation digitaler Nudges.


Ansprechsperson

Annamina Rieder



Green Transformation

Der Klimawandel gehört zu den grössten Herausforderungen des 21. Jahrhunderts. Zahlreiche Organisationen haben sich etwa zum Ziel gesetzt, in Zukunft CO2-neutral zu wirtschaften. Gleichzeitig prägen Konsumtrends, wie Zero-Waste die Gesellschaft. Unsere Forschung in diesem Bereich untersucht welche Rolle digitale Technologien bei der Unterstützung der Green Transformation von Wertschöpfung und Konsum einnehmen. Damit bieten wir Organisationen verschiedene Handlungsoptionen, um technologiegestützt ökologische Ziele zu realisieren.


Ansprechsperson

Annamina Rieder



CC Ecosystems

Das CC Ecosystems entwickelt seit mehr als 16 Jahren im Rahmen von zweijährigen Forschungszyklen Lösungen für Problemstellungen unserer Partnerunternehmen aus der Finanzindustrie und angrenzenden Branchen. Die entwickelten Lösungen werden in gemeinsamen Workshops diskutiert und ggfs. modifiziert. Dieser interaktive Austausch und die Tatsache, dass die aktuellen und in den vorhergehenden Forschungszyklen im Competence Center entwickelten Lösungen allen Partnern zur Verfügung stehen, entsprechen unserem Netzwerkgedanken.


Ansprechsperson

Prof. Dr. Reinhard Jung

Ansprechsperson

Stefanie Auge-Dickhut


Digital Nudges

Wie Sie in Ihren täglichen Entscheidungen beeinflusst werden

Publikationen

By enabling a new way to digitize transactions, distributed ledger technology allows to fundamentally change how value is digitally issued, transferred, and stored. Accordingly, «tokenization» refers to the concept of creating a singular identifier on a distributed ledger in terms of a token that may represent anything from financial assets, goods, to other valuable resources. Where tokenization may disrupt our economic system leading to more efficiency or democracy, it is required to gain insights and facilitate the development of use cases associated with this concept. To illustrate how firms can apply tokenization to innovate their businesses, we propose a framework of different token properties, drivers, and barriers for adoption based on literature and expert interviews and present eight archetypical cases derived from an analysis of 129 ventures. This work provides strategic guidance in a token economy and a starting point for future research of viable applications.

Mehr
Wearables are used to help motivate individuals to trade their unhealthful behaviors for beneficial ones, thereby preventing the diseases of affluence, which are caused by a sedentary lifestyle. However, inconclusive study results regarding the effectiveness of wearables raise questions about the outcomes of using wearables. Research on the topic paints an ambiguous picture regarding the support wearables offer users in performing beneficial health-related behaviors, leaving the underlying mechanisms of wearable use and its outcomes unexplained. We seek to fill this gap in the literature by means of a critical realist study based on thirty narrative interviews with long-term users of wearables. By identifying seven generative mechanisms that drive users’ interactions with wearables and the subsequent cognitive and behavioral outcomes of that use, we answer the research question concerning how and why users’ interactions with wearables can facilitate positive behavioral and cognitive outcomes. The study makes several contributions to theory and practice.

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Physical inactivity is a global public health problem that poses health risks to individuals and imposes financial burdens on already strained healthcare systems. Wearables that promote regular physical activity and a healthy diet bear great potential to meet these challenges and are increasingly integrated into the healthcare system. However, extant research shows ambivalent results regarding the effectiveness of wearables in improving users’ health behavior. Specifically important is understanding users’ systematic behavior change through wearables. Constructive digitalization of the healthcare system requires a deeper understanding of why some users change their behavior and others do not. Based on self-leadership theory and our analysis of narrative interviews with 50 long-term wearable users, we identify four wearable use patterns that bring about different behav- ioral outcomes: following, ignoring, combining, and self-leading. Our study contributes to self-leadership theory and research on individual health information systems and has practical implications for wearable and healthcare providers.

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Wearables provide great opportunities for improving personal health, but research challenges their capacity to evoke behavioral change effectively. Realizing the full potential of wearables requires a better understanding of users’ behavior change processes. Based on self-efficacy theory, we investigate how wearables influence users’ perceptions of their self-efficacy and subsequent health behavior. Using narrative interviews with twenty-five long-term wearable users, we show that wearables can have both positive and negative effects on users’ perceptions of their self-efficacy and that these perceptions are subject to internal and external contexts, which can positively or negatively affect users’ compliance. We also find that the internal context may have a compounding or neutralizing effect on self-efficacy, despite an adverse external context. Our study shows the contextual and transient nature of self-efficacy, thus contributing to self-efficacy theory and research on wearables and offering practical design implications.

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Business ecosystems are dynamic structures of various actors who co-create value. By combining complementary and substitute services, these actors create integrated offerings. This paper proposes a conceptual model which supports the analysis of ecosystems by de- composing the offering into distinct modules. Each mod- ule represents a beneficiary-provider duality with a specific value proposition and activities to be performed. It further describes, how different service modules con- tribute and may change the network-level purpose. The research follows design science and was facilitated in a consortium setup to integrate practitioners’ insights. The paper contributes by developing design principles for a service configuration model, identifying relevant activities to describe service creation, providing a logic to configure distinct services into a whole, and introducing the concept of substitutes into the discussion.

Mehr
The use of persuasive technologies to improve users’ personal health outcomes are becoming increasingly pervasive in the health context. While early research on persuasive technologies highlighted the technology’s individual and societal potential, recent empirical evidence has hinted about the adverse effects of their use. However, little is known about the causes of, experiences with, and coping reactions to these adverse effects. To fill this gap, we conduct an exploratory study of wearable technologies’ adverse effects on users based on twenty-five narrative interviews. Employing a technostress lens, we find two distinct patterns–control stress and validation stress–that show that users experience these adverse effects by revolving through a circular process of technostress and relying on various mechanisms to cope with it. We describe contributions to the literature and implications for research and practice.

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Wearables gelten als Hoffnungsträger der heutigen Zeit: Sie sollen die individuelle Gesundheit von Nutzern verbessern, dadurch die Gesundheitskosten senken und die gesellschaftliche Wohlfahrt erhöhen. Doch wie steht es wirklich um die Potenziale von Wearables? Dieser Beitrag gibt Einblick in Nutzung und Auswirkungen von Wearables und zeigt Implikationen für den Einsatz im betrieblichen Gesundheitsmanagement auf.

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Digitale Nudges nutzen psychologische Prinzipien, um Nutzerverhalten im digitalen Raum zu beeinflussen. Um als Unternehmen wirksame digitale Nudges zu entwickeln, ist ein systematisches Vorgehen notwendig. Zu diesem Zweck wird in diesem Artikel die Digital Nudge Design-Methode vorgestellt, die das Entwickeln von digitalen Nudges in vier Phasen unterstützt. Die in den einzelnen Phasen angewendeten Techniken und Prozessschritte werden am Beispiel der Hero AG illustriert, die jüngst mit der Methode eigene digitale Nudges zur Nutzungsintensivierung einer Business Intelligence-Software entwickelt hat.

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Wearable Activity Trackers (WATs) are often ascribed the ability to reduce health risks by promoting physical activity and healthful eating habits. However, research has shown that their use does not always lead to behavior changes. Using the affordance lens, this study investigates how WATs’ material features facilitate behavioral outcomes, as users interpret WATs in light of their personal health-related goals. Using narrative interviews with twenty-five WAT users, we found two catego-ries of affordances—learning affordances and behavior-focused affordances—leading to three behavioral outcomes: behavior change, compliance change, and remaining with the status quo. Moreover, we identified four types of users (based on their goal configurations) that actualized different affordances and showed different behavioral outcomes. While some types of users fundamentally changed their daily routines as a result of using WATs, others simply complied with technology cues or did not change their behavior at all. Our results have several implications for re-search on WATs and WATs’ design.

Mehr
Wearables have the potential to optimize health-related behaviors like physical activity and nutritional intake and to improve individual health outcomes. However, researchers are still doubtful about wearables’ capacity to induce behavior change in users. Research that has built on self-efficacy theory has shown that using wearables can influence the users’ perceptions of self-efficacy and behavioral responses both positively and negatively, indicating that there is little stability over time. This study will investigate the factors that cause instability in users’ situational perceptions of self-efficacy and behavioral reactions. We plan to conduct a longitudinal, quasi-experimental field study with wearable users who self-report in weekly intervals on action-related restrictiveness, contextual restrictiveness, personal restrictiveness, situational self-efficacy, and their behavioral responses over eight weeks. Preliminary results from a pilot study with a reduced sample showed promising results. We will contribute to self-efficacy research by clarifying the factors that cause variations in behavioral responses and finding quantitative support for a situationally varying construct of self-efficacy. We will contribute to practice by deriving implications for the design of wearable devices.

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